Post GDX news

I had a great time in Edmonton getting to meet people who were playing Psychic Ninja Doom Squad. I received some positive feedback regarding the current build and some insight to some design issues that was very much appreciated. I cannot thank the Organizers enough for extending the invite to the Calgary Developers so we could participate in this cool event.

Now time to finish off the open issues so I can finally put PNDS into Beta, then the crunch begins to polish the systems and finally overhaul the graphic design, I have too much placeholder art assets in place currently and will be focusing on the aesthetics going forward.